class usefullstuff extends Object;
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//Code for later use
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//SetSkin - function applies texture material to player model+ any weapon they are holding
//UTPawn.SetBodyMatColor - function applies an overlay texture material on the pawn + any weapon they are holding
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///**
// * Checks to see if two actors are on the same team.
// *
// * @return	true if they are, false if they aren't
// */
//simulated native function bool OnSameTeam(Actor A, Actor B);
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